#version 130 

in vec3 fColor;
in vec3 fNormal;
in vec2 vTexCoord;

out vec4 out_Color;


void main()
{
	vec3 myColor = vec3(1,1,0);
	out_Color = vec4( myColor, 1.0 );
	
	out_Color = vec4( (fNormal+1)*0.5  , 0.1);	
	
}

